![]() The demands of the story and the brief episodic nature of the tasks frequently left me with the feeling that I had been led by the nose and that, although I was doing things I wasn't always immediately aware of the reasons why. The first section where you must explore the town and learn what has happened is quite interesting, but later parts of the game tend to be much more story driven and jerk you from one small section to the next on completion of just a short sequence of tasks. You will die a lot in other parts of the game, however, so you need to watch your step and save often. Once you know what you have to do there is sufficient time to carry out the action. (Don't forget this was the Thirteenth Century and violence was still the way to solve most problems just as it is today.) Given As-Sayf's violent background you will need to kill two other characters who get in your way, though this isn't an action/adventure by any means and the combat, such as it is, generally relies on you selecting your sword and clicking it once on your adversary. The game deposits As-Sayf (and you) in front of the gates of Jebus where you learn of Simon's betrayal of his followers so you resolve to track him down and kill him. As-Sayf leaves Caradoc to find this city and, perhaps, absolution. After many years of this nomadic outlaw existence and with a troubled conscience he learned about a prophet named Simon de Lancrois and about a city he was building called Jebus. Tancrède became the feared bandit, As-Sayf (the Scimitar). He joined their cause but soon, tired of petty skirmishes, he and a companion, Caradoc d' Orse, deserted in favour of a life of pillage and massacre. He was wounded and captured during the Fifth Crusade and eventually rescued by the Templars. Born of noble parentage in the Languedoc, Tancrède de Nerac was a wilful and belligerent child. The introduction is dramatic, but not overly informative so to learn something of the background of your character you must read the brief overview in the manual. I should note here that the search is incomplete and the game ends abruptly with a 'To be continued' message so be warned, if you want to know how the story ends you will have to purchase the sequel, The Secrets of Alamût. ![]() It could easily have been subtitled The Search for Simon. Still the presence of Simon (your character in the first game) looms large in The Legend of the Prophet and the Assassin though he fails to make an appearance by the end of the game. Review by Gordon Aplin (August, 2001) This is only partially a sequel to Arxel Tribe's Pilgrim: Faith as a Weapon as it takes place in 1249, some forty years after the events of that game and the setting moves from the Languedoc region of France to the Middle East. ![]() ![]() The Legend of the Prophet and the Assassin ![]()
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